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Killer Instinct Gold

---------------------------------------------
STAGE AND MUSIC SELECT for 2-player/practice:
U+1:CASTLE
U+2:JUNGLE
U+3:SPACESHIP
U+4:STONEHENDGE
U+5:MUSEUM
U+6:HELIPAD
D+1:JAGO BRIDGE
D+2:GARGOS BRIDGE
D+3:STREET
D+4:DOJO
D+5:SHIP
D+6:none
D+5(both sides):Sky Stage

All except the JUNGLE,MUSEUM,and SPACESHIP stages
have hidden stage fatalities!

--------------
STAGE OBJECTS:

CASTLE    :Breakable wall
JUNGLE    :Breakable idols
SPACESHIP :Metal shard swings when hit
STONEHEDGE:Breakable pillars
MUSEUM    :Breakable tripods
           Breakable pipe valve on upper left area!
HELIPAD   :Drums that spin when hit!
STREET    :Garbage cans that spin when hit!
SHIP      :Breakable crate


-------------
GENERAL INFO:

*Hit Z to bring up high scores
*CHEAP JUGGLES allows anything to juggle
*QUICK OPENERS allows basic 1 and 4 attacks to
 chain infinitely
*EARLY ULTIMATES allows them do be done at any time
 on a second lifebar
*KNOCKDOWNS disables the eventual knockdown from too
 many manuals or linkers
*On the character profile screen, Z-B-A-Z-A-L gives
 all the hidden colors.
*Also try Z-B-A-L-A-Z and Z-L-A-Z-A-R

-------   
LEGEND:
1 2 3
4 5 6
B=back
DB=down=back
D=down
DF=down-forward
F=forward
C=hold/charge

CB: Combo breaker motion
OH: Overhead(must be blocked standing!)
DC: Direct counter(stops overhead specials)
AD: Can be followed with autodouble
PR: Pressure Attack(2hit)
A2: Air Double
AJ: Air Juggle
UC: Ultra Combo
U1: First Round Ultra
UB: Ultra Bonus add-on & Ultra Breaker
PD: Parry Dizzy(after parry)
P3: Parry Opener(after perry)
TH: Throw(reverse the motion to counter)

-----
NOTES:

The Auto-Double is a 2-hit attack that follows
the opener. The system is:
Opener -> Auto
3 or 6    2 or 5
2 or 5    1 or 4
1 or 4    3 or 6

 ***

Combo Breakers can be done while you are being
comboed. Do the motion with punch(1/2/3) if they
used kick(4/5/6) and vice versa. Autodoubles are
the easiest to break, manuals much harder!

 ***

F-DF-D-DB-B-F moves can also be done as:
CDF-D-DB-B-F

B-DB-D-DF-F-B moves can also be done as:
CDB-D-DF-F-B

DB-D-DF-B moves can also be done as:
DB-D-DF-D-DB-B

DF-D-DB-F moves can also be done as:
DF-D-DB-D-DF-F

D-DB-B-DB-D-DF moves can also be done as:
CDB-B-DB-D-DF

T.J's F-DF-D-DB-B-F moves can also be done as:
F-DF-D-DB-B-DB-D-DF-F

 ***

Each fighter has at least two moves that can be
done in the "getting-up" frames after knocked down.

 ***

Everyone except Spinal and Gargos can parry. The
move is B+1 and will counter the following moves:
Standing 2/3/5/6
Combo's SkullCrush
Tusk's BackStab

 ***

Linked buttons for all characters:
6-5
6-2
3-5
3-2

 ***

The following openers will end, not link a combo:
Jago/Orchid Slide w/6
Spinal's Sword Skrape
Gargos' Shoulder and Leapfrog

 ***

Ultra Combo: Can only be done when opponents lifebar
is flashing red and in a combo. It will add 14,18,22,
26,or 30 hits depending on the number different end
specials you did during the match. During the first
few frames of the UC, doing the Ultra Bonus Add-On
will add hits in the end. Conversely, if you are
being Ultra'ed, you can use the UB to break out of
it like a combo breaker.

 ***

First Round Ultra Combo: Must be done in a combo that
just erased the first(green) lifebar. Must have done
at least one end special beforehand. It's 7 hits, but
if you're quick you can add the UB for 11 hits.

 ***

The Ultimates follow the same rules as the Ultra,
except you can do the first one out of one as well
(and the opponent can block it!)

 ***

Linked Attacks are like the traditional chain attacks
that have to be timed to combo. Unlike the standing
manual double system, these vary for every character.

 ***

To do the Air Double, you must hit your opponent out
of the air with a basic jumping attack(the auto-
double rules apply here.)

 ***

It is possible to two-in-one a special into a super!
Orchid can two-in-one from a Flik Flak into a tiger:
DF-D-DB5-F5(the F5 must be timed perfectly)

T.J. can two-in-one a Double Backhand into any of
his multi-hit supers:
CF-DF-D-DB-B1-F1/2/3

Try this combo with Spinal(SUPER needed)
F3-B-DB-6-D-DF-6
Note the timing, if done right he will interrupt
the Skrape(which would knock down) and go into the
Skull Finish!

 ***

Hitting your opponent with two projectiles(a slow
followed by a fast, or a bolt followed by a beam
for Fulgore) will cause a knockdown.

 ***

You can still get a 15-hit Ultra or a 2-hit
"Ultimate" if open with your Pressure Move and
only the second hit connects!

 ***


Moves list layout
-----------------
Specials that require no super
Specials that do
Combo-Only Super Linkers
Universal Attacks and Ultras
Ultimates
Linked Attacks


----------------
** T.J. COMBO **

Backhand  :CB-F1 AD
2xBackhand:CF-B1 or CB-DB-D-DF-F1(2hit) AD
Roll      :CB-F2 or CF-B2(2hit) AD
2xRoll    :CB-DB-D-DF-F2(3hit) AD
Powerline :CB-F3 or CF-B3
Weak      :CB-DB-D-DF-F3 AD
(cancel)  :F-B3
(roll)    :F-B2
(backhand):F-B1
(switch)  :F-B4
PowerPunch:C3
(swing)   :3
(cancel)  :2
Launcher  :D3
TrickPunch:B3
SideSwitch:CB-F4 or CF-B4
FakedDizzy:F-DF-D-DB-B4
TJ Tremor :CB-F5 or CF-B5 OH AD
AirTremor :B-DB-D-DF-F5(in air only) OH AD
LowCounter:5(stops low specials)
SkullCrush:CB-F6 OH AD
ChugPunch :CB-F6(in combo only)(2hit)
(morehits):6(right away!)(2hit)

RisingKnee:CB-F4/5/6(only when getting up)
(if the move misses):
TJ Tremor :B-DB-D-DF-F5
SuprTremor:F-DF-D-DB-B5

RollAway  :B-B

SuperFreightTrain:F-DF-D-DB-B-F3(1-5hit)
SuperTremor      :F-DF-D-DB-B5(dizzies,also in air)
DoubleLengthRoll :F-DF-D-DB-B-F2(3hit)

Backhand Barrage :F-DF-D-DB-B-F1
Rolling Thunder  :F-DF-D-DB-B-F2

CB: CB-Fx
OH: B2
DC: B3
PR: F6
A2: CF-B4/5/6
AJ: CB-F3 or C3
PD: CB-F3
P3: CB-F2
TH: F2
UC: CF-B3
U1: CB-F6
UB: Super Freight Train

Ultimates:
Gun Shot:CF-DF-D-DB-B6
See Ya! :C4

Linked attacks:
D6-D3
D6-D5
D2-D2

------------
** SPINAL **

SoulDrain :D-DF-F1
EnergSteal:B1
(extend)  :C1
SwordDash :D-DF-F2 AD
FlameBlade:D-DF-F3 AD
PowerSwat :D3
FakeCall  :D-DB-B2/3(when you have 6 skulls)
SkullFire :D-DF-F4/5/6(need skull)
Teleport  :D-DB-B4/5/6(need skull)
SwrdScrape:D6 or DF6(long) AD
DiveKick  :D6(in air only) OH
DeathCombo:D6-D5-D2-D3(4hit)
RunForward:F-F
DashBack  :B-B
BackKick  :B6

GrimReaper:D-DB-B-DB-D-DF-F3 OH AD
SkullBlast:D-DB-B-DB-D-DF6(5hit)
SkulFinish:B-DB-D-DF6(5hit)(in combo only)
BlueSkull :D-DB-B-DB-D-DF5(dizzies)
CallASkull:D-DB-B2(gain 1 skull)
CallSkulls:D-DB-B3(gain up to 6)

WildSlash :D-DF-F-B2
SuprSkrape:D-DF-F-B6

CB: D-DB-Bx(gain 3 skulls)
OH: B3
DC: 6
PR: F3
A2: D4/5/6
AJ: D-DF-F2/4/5/6
TH: F6
UC: D-DB-B3
U1: D-DF-F3
UB: Skull Finish

Ultimates:
Skull Drop  :D-DF-F-D-DF-F1
Conductivity:D-D4

Linked attacks:
D6-D5-D2-D3

----------
** MAYA **

CobraBite :B-F1 or F-B1
BladeSlash:B-F2(2hit) AD
Mantis    :B-F3 OH AD
AirMantis :F-B3 OH AD
JungleFlip:B-F4/6 OH AD
(2nd flip):B-F4(with 6 only)
(mantis)  :F-B3
AirFlip   :B-F4(in air only)
(mantis)  :F-B3
FlipKick  :B-F5 OH AD
LegLaunch :D6

TreeCutter:F-DF-D-DB-B-F6(5hit)
LongMantis:F-DF-D-DB-B-F3 OH AD

Just for Kicks:F-DF-D-DB-B-F5
Multi-slicer  :F-DF-D-DB-B-F2

CB: B-Fx
OH: B3
DC: 6
PR: F6
A2: F-B4/5/6
AJ: B-F6
PD: B-F1
P3: B-F2
TH: F3
UC: F-B6
U1: F-B3
UB: Tree Cutter

Ultimates:
Shrink Ray:D-DF-F-B1
Elephant  :F-DF-D-DB-B-F-4

Linked Attacks:
D2-D6
D3-D5

-------------
** GLACIUS **

IceGrip   :D-DF-F1 AD
Shoulder  :D-DF-F2 AD
SwitchBlde:D-DF-F3
ArticBlast:D-DB-B1/2/3
Puddle    :D-DF-F4(also in air)
(LifeGain):C4
(w.punch) :D-DF-F5/6
WaterPunch:D-DF-F5/6(also in air) AD w/5
(puddle)  :D-DF-F4
(GoBehind):F-DF-D-DB-B6 AD
IceSmash  :D3
DiscoKick :D6

Super Slams:DB-D-DF-B1(5-6hit)
IceBreath  :D-DB-B-F3(5hit,drains super)
Turn Punch :F-DF-D-DB-B6
Life Regain:C4(after puddle)

Axe Attack :DB-D-DF-B2
WaterFrenzy:DB-D-DF-B6

CB: D-DF-Fx
OH: B3
DC: 3
PR: F6
A2: D-DF-F4/5/6
AJ: D-DF-F6
PD: D-DF-F3
P3: D-DF-F5
TH: F3
UC: D-DF-F4
U1: D-DB-B4
UB: Super Slams

Ultimates:
3-D Ice Shatter:B-D-DB4
Ice Javelin    :F-DF-D-DB-B-F5

Linked Attacks:
D2-D5

---------------
** SABREWULF **

SuperHowl :B-F1 or F-B1(gains super)
Roll      :B-F2 or F-B2(2hit) AD
Lunge     :B-F3 or F-B3 AD
(taunt)   :C3
(cancel)  :2
ClawUpper :D3(air opponents only)
FakeHowl  :B-F4 or F-B4
Claw Spin :B-F5 ot F-B5(2hit) AD
Flip Kick :B-F6 or F-B6(3hit w/CHEAP JUGGLES)
HopForward:F-F
(2x Roll) :B2(4hit) AD
(2x Spin) :B5(4hit) AD
(repeat)  :F
HopBack   :B-B
(2x Spin) :F5
(repeat)  :B

Super Flip   :F-DF-D-DB-B-F6(5hit)
Shock Ball   :F-DF-D-DB-B-F3(drains super)
Electro Smash:F-DF-D-DB-B3(in air only)(dizzies)

Pizza Cutter :F-DF-D-DB-B-F2
Spinning Doom:F-DF-D-DB-B-F5

CB: B-Fx
OH: B3
DC: ?
PR: F6
A2: F-B1/2/3
AJ: B-F3 or 3
PD: B-F6
P3: B-F5
TH: none
UC: B-F4
U1: F-B4
UB: Super Flip

Ultimates:
Bat Attack : C1
Electricity: C6

Linked Attacks:
D2-D6

----------
** TUSK **

BackStab  :F-DF-D-DB-B1 AD
WebODeath :DF-D-DB3 AD
(2nd hit) :F3 AD
Conqueror :F-D-DF1/2/3
Launcher  :D3
DoublCross:F3(2hit)
FakeSword :D-DF-F4
BootKick  :DF-D-DB4/5/6 OH AD
SwordLunge:DB-D-DF6 OH AD
CirclSlash:B6(very wide range)

Destroyer:D-DB-B-DB-D-DF3(5hit)
Fire Wave:DB-D-DF-B4(7hit)(also in air)
Spin Roll:DB-D-DF-B6(3hit) AD

Kick Krazy :DF-D-DB-F6
CircleODoom:D-DF-F-B3

CB: F-D-DFx
OH: B3
DC: ?
PR: none
A2: DF-D-DB4/5/6
AJ: SwordLunge/WebODeath/F-D-DF1
PD: F-D-DF1
P3: DF-D-DB3
TH: F6
UC: F-DF-D-DB-B2
U1: B-DB-D-DF-F2
UB: Destroyer

Ultimates:
Fire Storm:D-DF-F-D-DF-F2
Dinosaur  :F-D-DF5

Linked Attacks:
D6-D5

----------
** JAGO **

FireBall  :D-DF-F1/2/3
Uppercut  :F-D-DF1/2/3
(if it misses):
Air Kick  :DF-D-DB4/5/6

RedBall   :C3 D-DF-F
SwordSlash:DF-D-DB2/3(2hit w/3) AD
DoublePalm:1-1 or 2-2(2hit)
Launcher  :D3(air opponents only)
FakeFire  :D-DF-F4
(to real) :1/2/3(right away!)
WindKick  :DF-D-DB4/5/6 OH AD
(2nd hit) :B-F6(with 6 only) AD
Slide     :DB-D-DF4/5/6 AD
KickAway  :B6

Roman Candle:D-DB-B-DB-D-DF3(5hit)
Fusion Ball :F-DF-D-DB-B1(drains super)
Turbo Kick  :DF-D-DB-F5 OH AD

Multi Kicks :DF-D-DB-F5
Super Slider:DB-D-DF-B6

CB: F-D-DFx
OH: B3
DC: 6
PR: F6
A2: DF-D-DB4/5/6
AJ: Fusion Ball / DB-D-DF6/ F-D-DF1 / 4
PD: F-D-DF1
P3: DF-D-DB5
TH: F3
UC: DF-D-DB4
U1: DB-D-DF4
UB: Roman Candle

Ultimates:
Dragon Blast:D-DB-B-F2
Ghost Sword :F-D-DF6

Linked Attacks:
D2-D6

------------
** ORCHID **

TonfaFire :D-DF-F1/2/3
Ichi      :DF-D-DB2 AD
(ni)      :F2 AD
(san)     :B2
San       :DF-D-DB3
Beat It!  :D3(air opponents only)
FakeFire  :D-DF-F4
(to real) :1/2/3(right away)
(again)   :4
FlikFlak  :DF-D-DB4/5/6(2hit) OH AD
Slide     :DB-D-DF4/5/6 AD
RisingKnee:F-D-DF4/5/6
DoublSweep:D6(2hit)

Gravity Kicks:D-DB-B-DB-D-DF6(4hit)
Neon Tiger   :DF-D-DB-F5(2hit) AD

Tiger Chomp  :DF-D-DB-F5
BatonBatterin:DB-D-DF-B3

CB: F-D-DFx
OH: B3
DC: 6
PR: F6
A2: DF-D-DB4/5/6(2hit)
AJ: DB-D-DF6 / F-D-DF4
PD: F-D-DF4
P3: DF-D-DB2
TH: F3
UC: DF-D-DB1/4
U1: DB-D-DF3/4
UB: Gravity Kicks

Ultimates:
Shock Wave:B-D-DB5
Tiger Kill:F-DF-D-DB-B-F3

Linked Attacks:
D2-D5

------------
** KIM WU **
FireFlower:D-DF-F1
Fireball  :D-DF-F2/3
AirFire   :D-DF-F1/2/3(in air only)
DownFire  :D-DB-B1/2/3(in air only)
WhipSlash :DF-D-DB2/3(2hit w/3) AD
Nunchaku  :B3(2hit)
SlideKick :DF-D-DB4/5/6(2hit w/6) AD
UpperKick :DB-D-DF5
SplitKick :DB-D-DF6 OH AD
Roll      :F-F
(f.flower):D-DF-F1 or D-DB-B1
(s.kick)  :DF-D-DB4/5/6 or DB-D-DF4/5/6
Uppercut  :F-D-DF1/2/3(only when getting up)

Rolling Upper  :D-DB-B-DB-D-DF-F3(5hit)
Long Slide Kick:DF-D-DB-F6 AD
Giant Air Blast:D-DF-F-B2(5hit)(in air only)

Whip Lash :DF-D-DB-F3
Multi Kick:DF-D-DB-F6

CB: F-D-DFx
OH: B6
DC: 6
PR: F6
A2: D-DF-F1/2/3
AJ: DB-D-DF6
PD: DF-D-DB2
P3: DF-D-DB5
TH: F3
UC: DB-D-DF4
U1: DF-D-DB4
UB: Rolling Upper

Ultimates:
Shooting Star:B-F-D-DF5
Xploding Star:B-DB-D-DF-F-B4

Linked Attacks:
D2-D6

-------------
** FULGORE **

FireBolt  :D-DF-F1/2/3
FakeFire  :D-DB-B1
TripleFire:B-DB-D-DF-F1(must lock-on first)
Uppercut  :F-D-DF1/2/3(2hit w/CHEAP JUGGLES)
(if it misses with 3):
AirBeam   :DF-D-DB3

BeamClose :DF-D-DB2 AD
BeamFar   :DF-D-DB3 AD
BladeSmash:F3
Reflect   :D-DB-B4
(extend)  :C4
BladeDash :DB-D-DF5/6 AD
DeathCombo:D3-D2-D5-D6(4hit)
InvisCancl:F-DF-D-DB-B6(while invisible)

Rocket Upper  :D-DB-B-DB-D-DF-F3(5hit)
Target Lock-On:B-DB-D-DF-F4
Inviso        :F-DF-D-DB-B6
AirBeam       :DF-D-DB3(in air only)

Chest Rays    :DF-D-DB-F4
Slashing Time :DB-D-DF-B6

CB: F-D-DFx
OH: B6
DC: 6
PR: B3
A2: F-D-DF1/2/3
AJ: DF-D-DB3
PD: F-D-DF1
P3: DB-D-DF5
TH: none
UC: F-D-DF4
U1: F-D-DF1
UB: Rocket Upper

Ultimates:
Death Ray:B-DB-D-DF-F-B2
MechMorph:F-B-DB-D-DF-F5

Linked Attacks:
D3-D2-D5-D6

------------
** GARGOS **

To play as Gargos, wait until the character profile
screen appears and tap the following buttons:
Z-A-R-Z-A-B
If you do it correctly you will hear a laugh and Garg
will be playable in ARCADE MODE!

FireBreath:D-DF-F1(4hit,7hit w/CHEAP JUGGLES)
RuninUpper:F-D-DF3
AirFire   :D-DF-F1/2/3(in air only)
UpperFist :D3(air opponents only)
Gesture   :DF-D-DB3(reflects projectiles)
(extend)  :C3
Flight    :Up+3(in air only)
(land)    :6
(fireball):D-DF-F1/2/3
(move)    :CB or CF
FloatDown :Up+3+6
Shoulder  :DF-D-DB5/6 AD
Leapfrog  :DB-D-DF6 OH AD(also in air)
GroinShot :D6
JumpPunch :Any button in air

(Gargos has no supers)

CB: F-D-DFx
OH: B3
DC: 6
PR: F6
A2: none
AJ: DB-D-DF6
TH: F3
UB: ?

Linked Attacks:
none

NOTE: Gargos has no D1,D2,D4 or D5

----------------
Gargos Glitches:
*Doing DB-D-DF6 while flying or floating causes
 him to grunt.
*If the Fire Breath just misses hitting in the
 combo, it will hit up to 25 times for "KILLER"
*On the SLOW to NORMAL speeds, leaving Gargos
 flying will cause him to rise slowly above the
 playfield! See what happens in about 20 minutes!

----------------------
Some VERY cool combos:

Combo:
3hit:D6-D3-C3
7hit:CF-DF-D-DB-B2-F3(need SUPER)

Spinal:
5hit:(full screen away)D-DF-F-4 F-F F3 F3
5hit:D6-D5-D2-D3-D-DF-F2
9hit:JumpD6 F3 B-DB-6-D-DF-6

Maya:
3hit:D2-D6 B-F6
9hit:D2-B-F2-F-DF-D-DB-B6-F6(need SUPER)

Glacius:
3hit:D3 F6
15hit:D-DF-F1 3 F6 D-DF-F2 F6 D-DF-F5 4 F3
D-DF-F2 F6

Sabrewulf:
3hit:F-DF-D-DB-B2-F2(need SUPER)

Tusk:
3hit:D3 DF-D-DB3 DB-D-DF6
3hit:D6 DF-D-DB6 F-D-DF1

Jago:
12hit:DB-D-DF5 1 DB-D-DF5 1 DB-D-DF5-a step-4-
a step-4-a step-4-a step 4-a step 4

Orchid:
13hit:DF-D-DB5 1 DF-D-DB5 1 DF-D-DB5 F-D-DF4 F6

KimWu:
3hit:Jump3-D2-D6
6hit:DB-D-DF5 D-DB-B-DB-D-DF-F3(need SUPER)

Fulgore:
4hit:F3 B-DB-D-DF-F1(with lock on)
5hit:Jump3 D3-D2-D5-D6

Gargos:
3hit:Jump3 D6 DF-D-DB6

--------------------------------------
Where you can find my FAQ(as of 4/97):
ICEOUT's GOLD PAGE
/pages.prodigy.com/ycjy54c/gold.txt

-------------------------------------------------
Ultimate Legality(pic of Fulgore holding up sign)

Killer Instinct Gold (c)1996 Rare/Nintendo
Nintendo 64 (c)Nintendo
"Ultimate Combo"



   

 


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